プログラマー/エンジニア
Indie game developer based in the US, working on small 2D web games with a focus on rhythm-platformer mechanics. Currently building a browser-first prototype that packs every form-swap animation into a single atlas to keep draw calls predictable on mobile. Shipped a few jam entries on itch and occasionally write about tooling for solo devs. Happy to talk about asset pipelines, draw-call budgets on mobile web, and the quirks of porting pixel art to PNG/GIF output.